Day 7: Submission time


Day 7: Last Day

On the last 24 hours, my sound artist buddy, dnebesh, has given me some music and some sound effects. He was pretty busy because of college, but I was really satisfied by his works. I implemented all of them according to what I want and finally the game is finished. Now, I give a small test to my friend and ask what his feedback was. He mentioned that the flashlight was a bit too low at the start, so I decided to increase the size a little bit. 

Then, it is time to upload the game to the page. In Construct, you can export the game to HTML5 and nw.JS. I was wondering if I should export only to HTML5 like all of my games or add a downloadable version for the game so players can play it immediately on their PC or without opening my page again. And so, I decided to export both versions. I uploaded the game, submitted the game to the game jam, filled in several files, and finally it is done.

Although the game is released and finished developed, I couldn't shake the feelings of these thoughts:

  • More achievements, therefore players can just continue playing more and more to reach that goal.
  • Add some tips every time the player lost.
  • Add another difficulty with the game time only 45 seconds.

These 3 things are what I have in mind when I've uploaded the game. But I decided to go back to the game and start debugging because I was just too lazy in making the game looks better.

Here are the results from debugging:

  1. I luckily noticed that the game's layout order was messed up. After level 27, instead of going to the victory layout, it went into the assets. I fixed it and now it works properly
  2. Some people mentions that when they fell out of the game, they just didn't notice that. So I added an extra sound effect when the layout is restarted (the player restarts the level).

And that is the end of the devlog. The game is fully developed and I am really happy with the results. There might be some people who complains a little of several things, but I don't think I want to update it. Exporting to nw.JS and uploading to the itch.io page might take a long time since it has almost 100MB for every platform on Windows and Linux, 32 and 64 bit. I don't know if the game jam allows some sudden changes during the voting session, but if it does, then I can't do anything about it for a week.

This is the last devlog for this game and I am happy to announce that Gems Seeker is now completed.

Files

linux32.zip 101 MB
Sep 25, 2020
linux64.zip 96 MB
Sep 25, 2020
win32.zip 81 MB
Sep 25, 2020
win64.zip 86 MB
Sep 25, 2020

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