A Walk in the Dark - Post-Mortem


Idea:
I got the idea from one of the gameplay from Five Nights at Freddy's Sister Location on Night 2 when the player is being guided by Ballora to escape. Therefore, I have the idea of "the player is guided by a voice". It's simple and easy, but can be tricky.

Mechanics:
The game will be played by only the keyboards. On the menu screen, the player will use the arrow keys to go up and down and pressing space to trigger what they wants. And when the game begins, the player will use the arrow keys only to move.

Pros:
The game has very good in implementing audio. It sounds so well as it fits on the whole game. The game mechanic is very simple: just follow the orders. The voice overs are really good to pretend as if they really want to guide the players to safety.

Cons:
The game is just pitch black, nothing. It's too focused on implementing audio rather than graphics, which possibly can be really boring to most players.

Files

A Walk in the Dark.zip 171 MB
Aug 28, 2020

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